FW: Uber 2

From: Randy Saaf <randy_at_mediadefender.com>
Date: Tue, 31 Jul 2007 16:12:40 -0700

Great news. We have been cleared to use real content for UMG decoys
with the below techniques. Please start deploying on select Bit Torrent
projects ASAP. Start thinking about how we want to exploit propagation
on emule and Limewire.


Please forward to Benny. I don't have his new email.



From: Horton, Chris [mailto:christopher.horton_at_umusic.com]
Sent: Tuesday, July 31, 2007 3:31 PM
To: Randy Saaf
Cc: Karp, Ethan; Christopher Bell; David Benjamin; Joshua Hubball;
Denby, Mark; Gathercole, Paul; Octavio Herrera
Subject: Uber 2


Hi Randy, after some internal discussion, here's our preliminary list.

1) Intermittent glitching ("mech, intermit") done in a way that's more
random sounding vs periodic.
2) Bit-resample, such that there is audible artifacting (sounds like a
bad mp3 encode).
3) shifting channels (sounds like a speaker cut out). Again, the goal
should be to sound somewhat random.
4) Laugh-track, at a respectable volume level.
5) Saw-tooth volume, so long as the volume goes to (or close to) zero,
so that the track can't be fixed by an inverse saw increase.
6) Beep, at a high volume
In the future, you might do experiments with static noise overlays
(sounds like faulty recording equipment), voice over (public domain
audio), and overlapping songs.
You probably don't want to apply any effect for the first 30-60 seconds,
so the user thinks they got a good track. We should take some care to
ensure that when there is intermittent effects they happen in the same
places so that it's not possible to take the good portions of one
version and splice them with the good portions of another version to get
a complete (and perfect) third version.


Received on Fri Sep 14 2007 - 10:55:52 BST

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